It’s like a Renaissance painting at the end of every battle.Įach victory (or defeat) in a TABS level is capped with a freeze-frame finish. For example, one early level hides a horde of halflings in tall grass – making it appear that you’re up against a small number of enemies when the opposite is true.
The developers also employ some sneaky tricks. Knowing the strengths and weaknesses of each unit and smartly placing them to take advantage of the terrain becomes something of a puzzle, and later levels sometimes require unexpected solutions. It’s a simple premise, but by no means easy. A later update promises the ability to directly control one of the floppy balloon soldiers, but at this time, positioning and unit choice are the only tools a player can use to their advantage.
Units have an extremely basic AI, often just charging at each other blindly until one side falls down.
There’s a half dozen or more represented in each era – resulting in wide variety. Each batch of units has a time period theme. Spend your allotted points to plop down a bunch of units on the field, click Start, and watch the chaos. In its current form, TABS is mechanically simple.